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21. Agent lvl 1 Cosmos Missions pwned our newb corp - in Missions & Complexes [original thread]
L3 and L4 often scramble. I've never heard of it in 'normal' L2 or lower missions.
- by Raider Zero - at 2006.09.18 18:11:00
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22. LVL 5 Missions Must be Gang Based!!! - in Missions & Complexes [original thread]
I feel that there's a couple major problems with limiting L5 agents to lowsec or 0.0. First, it's kinda fakey to have agents available only if the system is not patrolled by Concord, when the agents themselves are working for major corporations an...
- by Raider Zero - at 2006.09.18 18:08:00
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23. Javelin Torpedo - in Ships and Modules [original thread]
Originally by: Nybbas so you have been pvping for a couple months im guessing? so you mean to tell me that javelin torps wont kill a tech 2 battlecruise in a matter of a few volleys, or beat the crap out of any cruiser in a few seconds fl...
- by Raider Zero - at 2006.09.18 17:38:00
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24. Javelin Torpedo - in Ships and Modules [original thread]
Originally by: Azerrad InExile Originally by: Raider Zero Originally by: Nybbas The largest problem with missiles extreme ranges is the fact that they have two seperate skills that increase range by 10% per level, so with m...
- by Raider Zero - at 2006.09.14 19:41:00
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25. Javelin Torpedo - in Ships and Modules [original thread]
Originally by: Nybbas The largest problem with missiles extreme ranges is the fact that they have two seperate skills that increase range by 10% per level, so with max skills thats a 100% increase in range.... turret users get a 25% increa...
- by Raider Zero - at 2006.09.14 18:33:00
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26. Whats with the nerf to command agents? - in Missions & Complexes [original thread]
Originally by: Boono //Agreed An idea for the "command" mission would be to make them, you know, command missions. You could meet up with AI NPC controlled wingmen/allies to complete the mission. If the above idea would take too much dev...
- by Raider Zero - at 2006.09.14 18:28:00
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27. Lost Time - in Skill Discussions [original thread]
I have adopted the "train short skills while you're online, and long skills when you sleep and work" philosophy. However, recently I lost 8 hours on each of my two accounts because I went to sleep without changing skills. DAMN! But on the other h...
- by Raider Zero - at 2006.09.14 18:16:00
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28. Typhoon Fit CHALLENGE - in Ships and Modules [original thread]
L3 Mission Phoon: 4xHeavy Launchers and 4x 720mm guns-change ammo for NPC type. 3xLarge shield extenders and 1xInvul Field 4xShield Power Relay, 1xBCU, 1xGyro, 1xDamage Control Drones: a whole bunch of mediums-heavies will kill cruisers in a b...
- by Raider Zero - at 2006.09.14 14:55:00
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29. I need some skill advice....trying to figure out my Level 4 problem - in Skill Discussions [original thread]
Amarr do have a harder time of things in PvE since they natively don't do kinetic or explosive damage at all. You should be able to shred Blood Raiders, but Angels (as you said) are a problem. There's a high-sp vet in my corp with the same issue...
- by Raider Zero - at 2006.09.13 19:05:00
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30. Worth starting over? - in Skill Discussions [original thread]
Well, I'm glad for you. I was speaking in general terms, not trying to be insulting to anyone.
- by Raider Zero - at 2006.09.13 18:57:00
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31. Idea for Newb vs Vet skill training - in Skill Discussions [original thread]
Hey Joseph-welcome to Eve. I think that every new player has the thoughts that you're having when they start. It's more of a reaction to the learning curve than anything else IMO. You see that there's so much out there that you can't use and th...
- by Raider Zero - at 2006.09.13 18:53:00
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32. LVL 5 Missions Must be Gang Based!!! - in Missions & Complexes [original thread]
Anything that's player produced and has BPO's on the market is practically inflation proof due to the willingness for more people to produce the item if its value. If demand and prices rise on T1 items, producers notice and respond an the market ...
- by Raider Zero - at 2006.09.13 18:16:00
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33. Dev Blog - in EVE General Discussion [original thread]
Hey CCP crew- Am I overly hopeful that the time between dev blog entries is a signal that you are working extremely hard (harder than normal, even) to get Kali out the door? That's all, just starving for more clues on what awaits and hoping that...
- by Raider Zero - at 2006.09.12 19:10:00
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34. Technological Secrets lvl2 mission - 3 of 3 help pls - in Missions & Complexes [original thread]
1. What good is the webber doing you? 2. Change out EANM for explosive hardener. 3. Change heat sink for next best hardener (therm/kin/EM-not sure for Fleet Stabbers) 2a, 3a. Would a plate help more than 2 reppers (since you're having cap issue...
- by Raider Zero - at 2006.09.12 18:41:00
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35. LVL 5 Missions Must be Gang Based!!! - in Missions & Complexes [original thread]
L5 missions should be gang-based. That might make the PvE content more fun and social. Agree. As to responses on L5 being only 0.0.-That's fine with me. Since Eve has no level system per se, going to 0.0 should be a kind of final frontier. Howeve...
- by Raider Zero - at 2006.09.12 18:33:00
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36. Serious queston about Freighters - in Missions & Complexes [original thread]
I have an idea. You try and let us know how it works. I would think with shield ops and shield management and maybe the shield recharge implant you might be on to something. But then again, it would be easier to get a bs and cheaper if you acciden...
- by Raider Zero - at 2006.09.12 18:24:00
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37. Worlds Collide Level 1 - NO GATES! - in Missions & Complexes [original thread]
Petition it. Seems like for some reason the mission thinks you killed all the npc's.
- by Raider Zero - at 2006.09.12 18:20:00
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38. noob blockade running - in Ships and Modules [original thread]
If you happen to have the bad luck of viewing the map and seeing a lot of orange ship kills between you and your BPO, you can arrange to sell it on escrow or in one of the trade channels. Odds are since you bought it, somebody else might too and y...
- by Raider Zero - at 2006.09.12 18:14:00
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39. Rate my skill plan - in Skill Discussions [original thread]
Edited by: Raider Zero on 12/09/2006 15:32:36 The plan is too long for me read all the way and give you the full rundown, but here's .02 iskies: If you're running missions for kill agents, you want Military Connections and Political Connectio...
- by Raider Zero - at 2006.09.12 15:30:00
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40. Raven: active shield tank 0.0 rats? - in Ships and Modules [original thread]
Originally by: Death Kill Edited by: Death Kill on 12/09/2006 14:31:30 Edited by: Death Kill on 12/09/2006 14:31:17 Originally by: Malthros Zenobia Cap power relays? Wtf? Do you use Rage Torps for inty hunting too? ...
- by Raider Zero - at 2006.09.12 15:07:00
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